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Pages

Posts

Future Blog Post

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Blog Post number 4

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

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Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

publications

ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model

Rao Fu, Xiao Zhan, Yiwen Chen, Daniel Ritchie, Srinath Sridhar

Published in NeurIPS 2022, 2022

We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans tend to describe shapes recursively-we may start with an initial description and progressively add details based on intermediate results. To capture this recursive process, we introduce a method to generate a 3D shape distribution, conditioned on an initial phrase, that gradually evolves as more phrases are added. Since existing datasets are insufficient for training this approach, we present Text2Shape++, a large dataset of 369K shape-text pairs that supports recursive shape generation. To capture local details that are often used to refine shape descriptions, we build on top of vector-quantized deep implicit functions that generate a distribution of high-quality shapes. Results show that our method can generate shapes consistent with text descriptions, and shapes evolve gradually as more phrases are added. Our method supports shape editing, extrapolation, and can enable new applications in human-machine collaboration for creative design.

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HouseCrafter: Lifting Floorplans to 3D Scenes with 2D Diffusion Models

Yiwen Chen, Hieu T. Nguyen, Vikram Voleti, Varun Jampani, Huaizu Jiang

Published in ICCV 2025 (Highlight), 2024

We introduce HouseCrafter, an novel approach that can lift a floorplan into a complete large 3D indoor scene (e.g. a house). Our key insight is to adapt a 2D diffusion model, which is trained on web-scale images, to generate consistent multi-view color (RGB) and depth (D) images across different locations of the scene. Specifically, the RGB-D images are generated autoregressively in a batch-wise manner along sampled locations based on the floorplan, where previously generated images are used as condition to the diffusion model to produce images at nearby locations. The global floorplan and attention design in the diffusion model ensures the consistency of the generated images, from which a 3D scene can be reconstructed. Through extensive evaluation on the 3D-Front dataset, we demonstrate that HouseCraft can generate high-quality house-scale 3D scenes. Ablation studies also validate the effectiveness of different design choices.

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talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

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